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Teenage app developers: The disruptors of tomorrow?

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Have you turned to creating apps for a source of income yet? With our affinity for downloading apps, it’s long become the perfect way to make some extra cash.

Teenagers have recently taken this sector by storm, making millions from their bedrooms and pocketing spare cash after school-hours. Many teenage developers attract the interest of larger scale companies, become entrepreneurs, and even make millions; like these young overachievers:

1. The racing gamer

Aryan Mann wanted to be a game designer. Certainly heading in the right direction, he published a gaming application called Wheel Ordeal at the age of 14. He wanted a fast-paced, adrenaline pumping game that involved cars, and so, it seems, did everyone else.

2. The young emperor

Choosing to forgo college, Spencer Constanzo created his empire at the age of 18. He became founder and president of Malibu Application, having created 40 apps with his team of developers. He also does iPhone app development consultancy and is available to make icon designs. In 2012, he earned youngentrepreneur.com’s Startup of the Month trophy.

3. The media disruptor

While revising for his mock exams, Nick D’Aloiso stumbled upon the inspiration for his summarisation app. Four iPhone apps later, his first startup, Summly, gained him notoriety at the age of 16. D’Aloiso’s new goal is to change how consumers view mobile news.

4. The Bieber whacker

The youngest app developer to date, sixth grader Thomas Suarez is most known for the app Bustin Jieber, a whack-a-mole inspired game where you get to hit Justin Bieber. Since his 12 year-old success, Suarez has started an app club at school and even created his own company, Carrotcorp.

From entertaining technology interests to trying to earn some extra cash, teens are only a subsection of the numerous developers learning to build apps. That percentage, however, has been able to see there is money to be made in building apps.

Why have teenagers been so successful in developing money-generating apps? Perhaps the reason is empathy for a rather teen-focused market.

Creating apps at a young age is the best way to learn basic skills of technology entrepreneurs. In that sense, isn’t the app economy a way of forming the future?

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