For years, almost since the birth of ecommerce, online merchandisers have been playing a zero-sum game a game of give and take in which the simple act of promoting one set of products has the effect of demoting others.
In essence, that is a consequence of three things.
Finite real estate
First, screen real estate is not only finite; when measured per visitor, it is tiny.
Compared to physical stores or paper catalogues, levels of product exposure online represent a fraction of most retailers actual offering. As a result, selling online isnt like physical retail the space available for merchandising is extraordinarily limited and that demands a different approach, especially as channel and device proliferation render customer behaviours ever more fragmented.
But unlike in physical stores, there is no need to show the same things to the every customer.
Infinite merchandising options
Second, given the scale of many retailers product catalogues these days, the range of options in terms of promoting and merchandising products is virtually limitless.
The maths here is straightforward, yet mind-boggling. Take even a relatively modest category of 500 products and the total possible display permutations are practically endless: a number running to 1,134 digits. In the real world, no retailers even begin to scratch the surface of this vast range of possibility.
For one thing, it is impossible to do so when employing a largely manual approach to merchandising. For another, it’s probably not desirable to do so: to simply try every possible combination is not a very smart approach.
The smart approach is to draw on contextual information to narrow down the options and, ultimately, find the optimum approaches to site-wide merchandising. The question is whether you rely on intuition and sales feedback, which inevitably limits merchandising in both scope and agility or widen the possibilities through real time automation.
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A zero-sum game
Agility and scope are, however, crucial bearing in mind the nature of online merchandisings zero-sum game:
” The amount of screen real estate is finite, and the merchandisers ability to increase it is limited.
” So when a merchandiser promotes one product or campaign, it inevitably leads to the demotion of other products or campaigns. One in, one out.
Whats more, online merchandising isnt simply the digital equivalent of shelf stacking, where every product has a place and every place a product. It is a process of continuous optimisation, where the status quo is consistently challenged by alternative courses of action, and not just on a page-by-page basis, but customer-by-customer.
Outdated segmentation and the role of online merchandising
Unfortunately, however, few retailers have recognised this need to optimise customer-by-customer and fewer still have the capacity to truly deliver such granular approaches to merchandising.
As a result, most retailers are playing the zero-sum game the “old way”.
They are merchandising only a handful of products at a time, and only on very limited, high traffic real estate. They are effectively merchandising in silos a campaign here, personalised recommendations there and this disjointed approach makes it very difficult to know if one is “winning”.
That is, whether merchandising is improving sales performance overall or, by demoting the wrong products, hampering it.
Whats more, in most cases customer-by-customer means a limited application of personalisation for instance personalising only recommendations. There is no doubt that personalisation works, but the vast majority of product exposure happens within search and category lists, not recommendations panels.